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Game developmentHistory and cultureGame designGame programmingRetro games and consoles
Richard Garriott and Starr Long explain how players immediately disrupted and destroyed the ambitious virtual ecology designed for Ultima Online.
When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen... Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: facebook.com/arstechnica Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: twitter.com/arstechnica How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars TechnicaWhat people say. Recommended as a classic lesson in game design and the unpredictable behavior of players in multiplayer systems.
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