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#brdf#pbr#disneybrdf

The Secret Behind Photorealistic And Stylized Graphics

Acerola

314K subscribers • 11 videos on Hallway

YouTube

Intermediate. Assumes working knowledge.

276K views2 years ago2 recommendations

Graphics and audioRenderingGPUs, shaders and CUDA

Garrett Gunnell explains the mathematical foundations of physically based rendering and how Disney derived their principled BRDF.

Thank you Helix Sleep for sponsoring! Click here helixsleep.com/acerola to get 30% off an Elite or Luxe mattress (plus two FREE pillows!) – or take 25% off sitewide – during their Memorial Day Sale, which ends May 30th. If you miss this limited time offer, you can still get 20% off using my link! Offers subject to change. #helixsleep Despite aesthetic diversity, the math that drives video game and movie lighting is almost always derived from the same exact lighting model. Knowing is half the battle, so today we go over how Disney derived their hallmark principled BRDF and how you could do it yourself! Support me on Patreon! patreon.com/acerola_t Socials: Twitter: twitter.com/Acerola_t Twitch: twitch.tv/acerola Discord: discord.gg/FxGQvbfm6Y Github: github.com/GarrettGunnell/Disney-PBR Topics Covered: what math is, how light works conceptually, the rendering equation, diffuse light, lambertian reflectance, lambertian diffuse BRDF, specular reflectance, phong lighting, blinn-phong BRDF, microfacet theory, the microfacet BRDF model, the Burley diffuse, microfacet distribution, fresnel reflectance, geometric attenuation, Disney's principled BRDF References: seblagarde.wordpress.com/2012/01/08/pi-or-not-to-pi-in-game-… media.disneyanimation.com/uploads/production/publication_ass… boksajak.github.io/files/CrashCourseBRDF.pdf github.com/wdas/brdf/blob/main/src/brdfs/disney.brdf diglib.eg.org:8443/server/api/core/bitstreams/726dc384-d7dd-… Music: Afternoon Break - Persona 3 OST In A Moment's Time - Skullgirls OST Junes Theme - Persona 4 OST Midori Eyes - Paradise Killer OST GO!GO!STYLE - Paradise Killer OST New Game - World Of Horror OST During The Test - Persona 3 OST Layer Cake - Persona 5 OST A New Frontier - Va11Halla OST Judgement - Sonny Boy OST Neon District - Va11Halla OST Every Day Is Night - Va11Halla OST Your Love Is A Drug - Va11Halla OST With Renewed Hope, We Continue Forward - Va11Halla OST Like A Dream Come True - Persona 4 OST Afternoon Break - Persona 3 Reload OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #unity3d #graphics #shaders

Why it's here

2 people recommend this

What people say. Recommended as an easy-to-understand introduction to physically based rendering and stylized graphics math.

u/Zydak1939in r/GraphicsProgramming • Recommends

On “Made a path tracer in C++ and Vulkan.”

Well, u/TomClabault made a list of some resources recently. If you're just starting out, I can also recommend you this video, it's really easy to understand. Then there's PBRT, but I found it pretty hard to follow when I was just starting out, so I'd save that for later. Scratch a Pixel also has a couple of articles on statistics and shading in general. As for research papers, there's really no trick, you just have to take your time reading them a couple of times and understanding every word correctly. The implementation is usually the easier part.

u/Sarah_05mtfin r/GraphicsProgramming • Recommends

On “Stylized Rendering engine”

Watch this YouTube video by Acerola, it goes in-depth on how stylized rendering works and the fundamentals: link to this video