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#dxr#directxraytracing#real-timeraytracing

SEED - Project PICA PICA - Real-time Raytracing Experiment using DXR (DirectX Raytracing)

Electronic Arts

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YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Made by the vendor. The company whose product it covers made or sponsored it.
  • May be out of date. Uploaded 8 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

292K views8 years ago1 recommendation

Graphics and audioAI and machine learningRenderingGPUs, shaders and CUDAAI agents and tool use

Electronic Arts showcases a real-time GPU raytracing demo using DirectX Raytracing and self-learning AI agents.

'PICA PICA' is a demo and experiment using SEED's 'Halcyon' research engine and Microsoft's new DirectX Raytracing API to do real-time GPU raytracing on Nvidia Volta GPUs. It is also a playground for our self-learning AI agents. See our "Shiny Pixels and Beyond: Rendering Research at SEED" and additional talks at GDC 2018 for more details. ea.com/seed/news/seed-gdc-and-gtc-2018

Why it's here

1 person recommends this

What people say. Recommended as an early demonstration of DirectX Raytracing capabilities.

u/henk53in r/programming • Recommends

On “Announcing Microsoft DirectX Raytracing!”

There's a DXR demo on youtube: link to this video