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#godofwar#windsimulation#vegetationrendering
Interactive Wind and Vegetation in 'God of War'
GDC Festival of Gaming
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- Presented by Sean Feeley, Sony Santa Monica Studio
Advanced. Deep dive for people who know the field.
104K views4 years ago
Graphics and audioGame developmentRenderingGPUs, shaders and CUDABuilding a game engine
Sean Feeley shares how Sony Santa Monica Studio developed an interactive wind and vegetation system for God of War.
In this 2019 GDC session, Sony Santa Monica Studio’s Sean Feeley shares how they developed the robust, interactive wind and vegetation system to support the players’ feeling of controlling a powerful character. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Why it's here
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