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The Story of Super Mario Bros. 3

Gaming Historian

1.1M subscribers • 3 videos on Hallway

YouTube
  • Recommended by 1 person: 1 on Hacker News.
  • Presented by Norman Caruso, creator of Gaming Historian
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

8.9M views6 years ago1 recommendation

Game developmentHistory and cultureGame designHistory of computingRetro games and consoles

Norman Caruso presents a detailed documentary on the creation, design decisions, and massive cultural impact of Super Mario Bros. 3.

A documentary about the creation of Super Mario Bros. 3, the unparalleled hype surrounding its release, and why it's considered one of the greatest games of all time. CHAPTERS - Intro - Part 1: The Ultimate Mario - Part 2: The Hype - Part 3: The Greatest - End Credits ▶️ Subscribe | youtube.com/gaminghistorian?sub_confirmation=1 Follow Gaming Historian: 🐦 Twitter | twitter.com/gaminghistorian 💻 Facebook | facebook.com/gaminghistorian 🕹️ Twitch | twitch.tv/gaminghistorian 📷 Instagram | instagram.com/gaminghistorian For a list of sources, visit thegaminghistorian.com #SuperMarioBros3 #Nintendo #GamingHistorian

Why it's here

1 person recommends this

What people say. Recommended as an excellent documentary on retro game development and the design choices behind classic Nintendo games.

nzachon Hacker News • Recommends

On “Trackers: The Sound of 16-Bit [video]”

Your comment got me thinking: "Wouldn't be nice if existed an 'awesome list' for this kind of content?" After a brief google search the best I could find is this 0 and it seems to be abandoned. Does anyone know a better source for this type of content? I'm leaving some random links to great channels that produce this kind of content: - CGA Graphics - Not as bad as you thought! 1 - DVD-RAM: The Disc that Behaved like a Flash Drive 2 - The Story of Super Mario Bros. 3 | Gaming Historian 3 0 - link 1 - link 2 - link 3 - link to this video

rzzzton Hacker News • Mentions

On “Street Fighter II paper trails – allocating sprite space by hand”

There is also some footage about digitization/level design in this SMB3 documentary (they might be using the same sources though): link to this video The mouse with the crosshair is a nice idea!

iamwilon Hacker News • Mentions

On “The Legend of Zelda: Tears of the Kingdom Release”

…have. Game maker's toolkit has one on how they solved their open world problem for BotW: - link And at GDC, they talked about their Chemistry engine for BotW: - link - link Game historian has some tidbits of how they made certain design decisions for their successful games Mario Kart: - link Super Mario World: - link Super Mario Bro 3: - link to this video GMT, Snowman, and Extra credit does analysis of how Nintendo designs their Mario levels. - link - link - link - link - link Generally, it follows the ramp up and down of the Hero's journey in storytelling. 1. Introduce a new mechanic in a safe area where it's impossible to die. 2. Increase the challenge with the mechanic by adding…