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#shadertoy#glsl#refraction

Live Coding:Bending Light

The Art of Code

60K subscribers • 19 videos on Hallway

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  • Recommended by 1 person: 1 in engineering communities.

Intermediate. Assumes working knowledge.

24K views5 years ago1 recommendation

Graphics and audioRenderingGPUs, shaders and CUDACreative coding

An interactive live-coding session demonstrating how to implement refraction and light bending using GLSL shaders in ShaderToy.

In this video we'll look at refraction: the bending of light as it moves from one medium to another. ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: facebook.com/groups/theartofcode/ Patreon: patreon.com/TheArtOfCode ShaderToy: shadertoy.com/user/BigWIngs PayPal Donation: paypal.me/theartofcode ========== If you want to follow along ========== Starting point: shadertoy.com/view/WtGXDD End point of this video: shadertoy.com/view/sls3WN ========== Other videos to watch ========== ShaderToy for complete beginners: youtu.be/u5HAYVHsasc Writing a ray marcher: youtu.be/PGtv-dBi2wE

Why it's here

1 person recommends this

What people say. Recommended as an excellent tutorial on raymarching gemstones with refraction and chromatic aberration.

u/TobberHin r/GraphicsProgramming • Recommends

Art of Code: Bending Light - This channel is really cool, and deserves more eyes on! Check out the latest tutorial on raymarching a gemstone with refraction and chrome aberration.