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HPG 2022 Keynote: The Journey to Nanite - Brian Karis, Epic Games

High-Performance Graphics

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Graphics and audioGame developmentRenderingGPUs, shaders and CUDAUnity, Unreal and Godot

Brian Karis explains the multi-year engineering journey, design decisions, and technical breakthroughs behind Unreal Engine 5's Nanite virtualized geometry system.

Join us for HPG 2024 in Denver, USA, with SIGGRAPH, July 26-28, 2024. Sign up for conference emails at eepurl.com/hZvXb1 . HPG 2022 In-Person Event Keynote: The Journey to Nanite Brian Karis, Epic Games August 7, 2022, Fletcher Challenge Theatre, Harbour Centre, Simon Fraser University highperformancegraphics.org/2022/in-person-reception-keynote… Brian Karis is an Engineering Fellow in graphics at Epic Games. Most recently he has led the development of Nanite for UE5. Before this, he was most known for work on physically based shading and temporal anti-aliasing although has touched most areas of real-time computer graphics throughout his career. Prior to Epic, he worked at Human Head Studios. Slides: highperformancegraphics.org/slides22/Journey_to_Nanite.pdf

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What people say. Highly recommended as a legendary, deep-dive keynote explaining the technical evolution and implementation details of Nanite.

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HPG 2022 Keynote: The Journey to Nanite - Epic Games