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#raytracing#globalillumination#metroexodus
1.5M subscribers • 2 videos on Hallway
Intermediate. Assumes working knowledge.
915K views5 years ago3 recommendations
Graphics and audioGame developmentRenderingGPUs, shaders and CUDAUnity, Unreal and Godot
Alex Battaglia analyzes the ray tracing, global illumination, and performance of Metro Exodus Enhanced Edition.
The first triple-A PC game that will *only* run on ray tracing equipped PCs (and next-gen consoles to come), Metro Exodus Enhanced Edition is a phenomenal improvement over the 2019 original release. In this extended video, Alex Battaglia reveals the new RT effects, shows off the benefits for developers, checks out DLSS, VRS and TAA upscaling and analyses performance on both AMD and Nvidia hardware. Introduction New Feature Analysis: Global Illumination from All Lights New Feature Analysis: Ray Traced Emissive Lights New Feature Analysis: Unlimited Light Bounces New Feature Analysis: Ray Traced Reflections Exclusive Behind the Scenes: Developer Tools and Process Ray Tracing Trade-Offs PC Performance: New Ray Tracing Options (Ryzen 5 3600/RTX 2060) PC Performance: Metro Exodus 2019 vs Enhanced Edition 2021 (Ryzen 5 3600/RTX 2060) New Feature Analysis: Variable Rate Shading, DLSS 2.1, Temporal Upsampling Alex's Optimised Settings AMD Radeon RX 6800 XT vs Nvidia GeForce RTX 3080 Conclusion Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: bit.ly/3jEGjvx Subscribe for more Digital Foundry: bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: bit.ly/2BqRTt0What people say. Recommended as an excellent overview of real-time global illumination and how ray tracing changes game development.
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