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#john-carmack#rendering#ray-tracing

QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack

Quaddicted

1.1K subscribers • 1 video on Hallway

YouTube
  • Recommended by 3 people: 1 on Lobsters and 2 in engineering communities.
  • A classic. People kept recommending it from 2022 to 2026.
  • Presented by John Carmack, co-founder of id Software

Advanced. Deep dive for people who know the field.

259K views13 years ago3 recommendations

Graphics and audioRenderingGPUs, shaders and CUDA

John Carmack discusses the physics of light, global illumination, and the engineering challenges of real-time rendering.

Archival copy of the QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack. I grabbed the chapters from twitch and concatenated them with ffmpeg.

Why it's here

3 people recommend this

What people say. Recommended as an inspiring and deeply technical talk on rendering physics by John Carmack.

u/e-scapein r/GraphicsProgramming • Recommends

On “How long does it take to do something decent in OpenGL?”

Check this extremely inspiring Carmack talk link to this video

u/thedoogsterin r/GraphicsProgramming • Recommends

On “Where do I start with projection 2d into 3d? What should I learn?”

How about an explanation by John Carmack? link to this video

imadon Lobsters • Recommends

QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack

u/ShinyHappyREMin r/programming • Mentions

On “Bebop v3: a fast, modern replacement for Protocol Buffers”

> Posts like this make me realize I don't know shit Nonsense, anybody can create amazing things!