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#slang#hpg2025#real-timerendering

HPG 2025: Day 1 - June 23rd

High-Performance Graphics

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Advanced. Deep dive for people who know the field.

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Graphics and audioSystems programmingRenderingGPUs, shaders and CUDAPerformance and optimization

A full day of presentations from the High-Performance Graphics 2025 conference covering real-time rendering, GPU techniques, and compiler technologies.

Full program: highperformancegraphics.org/2025/program/

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2 people recommend this

What people say. Recommended for its presentations on the Slang shading language and real-time GPU tree generation.

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u/corysamain r/GraphicsProgramming • Recommends

Slang at HPG conference: Bridging graphics and machine learning (Video recording)
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u/masihtabaeiin r/GraphicsProgramming • Recommends

On “Procedural Tree Leaves Rendering”

You can check out our recent and award-winning work on \real-time GPU tree generation\. We used quadratic B-splines for leaves. For more information, see section 3.3 of our publication. \Here\ you can also see the original presentation by one my supervisors. My contribution to this was rather minor (I was responsible for the fruits) but let me know if you need any help.
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