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Legendary Software Rendering Era | Sean Barrett

Wookash Podcast

25K subscribers • 7 videos on Hallway

YouTube
  • Recommended by 1 person: 1 on Lobsters.
  • Presented by Sean Barrett, graphics programmer and creator of stb libraries

Intermediate. Assumes working knowledge.

33K views1 year ago1 recommendation

Graphics and audioHistory and cultureRenderingRetro games and consolesHistory of computing

Sean Barrett discusses his journey in early game development, pushing graphics boundaries at Looking Glass Studios, and creating the stb libraries.

Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most influential graphics work in gaming history. Join us! Website: nothings.org/ Thief engine post: nothings.org/gamedev/thief_rendering.html Github: github.com/nothings Bluesky: bsky.app/profile/nothings.bsky.social Youtube: youtube.com/user/silverspaceship/videos Wookash Podcast Show links: podcasters.spotify.com/pod/show/lukasz-sciga Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: anchor.fm/s/dd7643a4/podcast/rss X: x.com/wookash_podcast Chapters: Intro Early programming & MUDs Wildest printer software Joining Looking Glass Terra Nova rendering tricks THIEF GRAPHICS ENGINE BEGINS Portal and cells Perspective projection mapping THIEF GRAPHICS ENGINE ENDS First Indie Game Jams LEGENDARY STB LIBRARIES Outro

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What people say. Recommended as an incredibly detailed and nostalgic interview with a legendary graphics programmer.

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Legendary Software Rendering Era with Sean Barrett