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#hatchingshader#non-photorealisticrendering#cg

Hatching Shader - Non Photorealistic Rendering

Franz Peschel

47 subscribers • 1 video on Hallway

YouTube
  • Recommended by 2 people: 2 in engineering communities.
  • A classic. People kept recommending it from 2020 to 2026.
  • Presented by Franz Peschel

Intermediate. Assumes working knowledge.

31K views17 years ago2 recommendations

Graphics and audioRenderingGPUs, shaders and CUDA

Franz Peschel demonstrates a non-photorealistic hatching shader for 3D rendering.

Hatching Shader - Non Photorealistic Rendering

Why it's here

2 people recommend this

What people say. Shared as an early example of non-photorealistic hatching shaders.

u/QuakerOats98in r/GraphicsProgramming • Recommends

On “Krbn: an open-source rendering engine that imitates a sketch artist and outputs pure SVG (v1)”

OP is rather proud of software that's pretty bad at what it does. Even the demo gif being showcased has a bug where the density of the lines on the top of a cylinder jumps abruptly, so much for "jitter free temporal stability". If you want to know why this sucks, here's some examples of people who've already made something like this: 16 years ago. Another guy with blender Someone in Godot But to be fair I guess, the program outputs SVGs and not rasterised graphics. This could probably be done with a halftone and contour shader. And be realtime. I might be wrong, I'll probably have to implement this myself and see if I can do better. > So it does not render surfaces. It derives, classifi…

u/LivelyLizzardin r/GraphicsProgramming • Recommends

On “Algorithms for creating beautiful imagery?”

I love non-photorealistic shaders and especially hatching style. Also everything that renders it as ink or painted style.

u/QuakerOats98in r/GraphicsProgramming • Recommends

On “Krbn: an open-source rendering engine that imitates a sketch artist and outputs pure SVG (v1)”

OP is rather proud of software that's pretty bad at what it does. Even the demo gif being showcased has a bug where the density of the lines on the top of a cylinder jumps abruptly, so much for "jitter free temporal stability". If you want to know why this sucks, here's some examples of people who've already made something like this: 16 years ago. Another guy with blender Someone in Godot But to be fair I guess, the program outputs SVGs and not rasterised graphics. This could probably be done with a halftone and contour shader. And be realtime. I might be wrong, I'll probably have to implement this myself and see if I can do better. > So it does not render surfaces. It derives, classifi…