u/zemledelecin r/GraphicsProgramming • Recommends
Try Variance Shadow Mapping technique
Hi, A few weeks ago I started implementing cascade shadow mapping in my library(no CSM yet), and struggled with poor shadow quality. Then I found about variance shadow mapping technique from this article:
https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-8-summed-area-variance-shadow-maps, from this video: [video explained some differences.
I still not sure I will stick with it (tweaking depth biases somehow make the picture quite decent as well), but I like the result, and wanted to share it here.
Thanks!
\#webgl #javascript #shadowmapping #terrain #openglobus