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#nes#commodore64#sprites

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

The 8-Bit Guy

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YouTube
  • Recommended by 5 people: 4 on Hacker News and 1 in engineering communities.
  • A classic. People kept recommending it from 2015 to 2019.
  • Presented by The 8-Bit Guy

Beginner. No background in the topic needed.

5.7M views11 years ago5 recommendations

Graphics and audioHardwareRenderingRetro computingRetro games and consoles

The 8-Bit Guy explains how 1980s computers and consoles like the Commodore 64 and NES handled color, sprites, and palettes.

Visit me on Facebook: facebook.com/the8bitguy In part 1, I cover the limitations of color on older 1980's computers and game consoles such as the Nintendo Entertainment System and the Commodore 64. The artwork of "The Mill" by Oliver Lindau The artwork of "Halo J." by Steven Day

Why it's here

5 people recommend this

What people say. Highly recommended for its clear, visual explanation of retro graphics hardware limitations and how classic systems rendered images.

u/corysamain r/GraphicsProgramming • Recommends

How the graphics hardware worked in 8-bit computers and game consoles

corysamaon Hacker News • Recommends

On “Where do all the bytes come from?”

You would like this: "How 'oldschool' graphics worked Part 1 - Commodore and Nintendo" link to this video

OSButleron Hacker News • Recommends

On “Description of classic and modern C64 graphic modes”

The 8-Bit Guy has some great videos about how graphics worked on the older systems (including C=64): link to this video

valtismon Hacker News • Recommends

On “Oldschool planar graphics and why they were a good idea”

I believe that this is the same techniques that were covered in the excelent series "How oldschool graphics worked"1 1 link to this video

dannypghon Hacker News • Recommends

On “Tutorial series for simulating NES Graphics (2018)”

This is a nice companion to link to this video which deals with more technical details of the implementation of NES and C64 graphics. This document reads like requirements to that video's design.

jimmieson Hacker News • Mentions

On “Not Only Is the Mac Mini Outdated, It's No Longer Mini”

…that diagram on a separate program and import it back. link Sorry, the slide is clipped for some reason, but that's because I don't know how to configure OBS. It's not the best illustration ever, but you probably get the idea. Here is an animation that isn't mine and I think it's really well done to explain a hard idea (not necessarily in PPT): link to this video…

u/Samrockswinin r/compsci • Mentions

On “Computer history Documentaries ”

The way I've had all my computer science history presented to me is entirely via lectures. This one covers all the main beats with the history of computing: link to this video It would be nice to have something more engaging and produced to keep the middle schoolers engaged. You may look through the Computer History Museum's archives (link to this video - their history of computers is very complete but seems a bit dry. If you're willing to go somewhat more detailed, I bet this would be more engaging for middle schoolers: link to this video That channel's videos are very well done and you could probably chain a few together to get a good idea of the history of video games and computer graphics, at least!

u/ztherionin r/compsci • Mentions

On “How is display handled?”

Some interesting videos: - How oldschool graphics worked - The world's worst video card (building a VGA graphics card on a breadboard)