u/mysticredditin r/GraphicsProgramming • Recommends
On “Does GPA in college matter to landing a job in computer graphics?”
Intermediate. Assumes working knowledge.
114K views2 years ago1 recommendation
Graphics and audioRenderingGPUs, shaders and CUDA
An overview of various graphical effects implementable in OpenGL, Vulkan, or DirectX, covering geometry, lighting, and post-processing.
Check out my OpenGL Failproof course: udemy.com/course/failproof-opengl-for-beginners/?referralCod… Z pre-pass tutorial 😻: youtu.be/yUUh5N2ZYHA Caustics tutorial 🥶: youtu.be/eX5PZeXFNck In this video, I will show you all of the graphical effects you can do in OpenGL, Vulkan, or DirectX that I know of. There are of course many more but this compilation will definitely have new things for you to learn 💪! All resources are on my Discord! discord.gg/eehehsPAka Wishlist Midnight Arrow: store.steampowered.com/app/2310670/Midnight_Arrow/ Join this channel if you want to support me 😻: youtube.com/channel/UChkC4u4KdnIDFh9hPqExLDg/join Chapters: *GEOMETRY*: Waves Simulations World Curvature Skeletal Animations Decals Volumetric Rendering I (Clouds) Geometry Culling (Frustum Culling) Level of Detail (LOD) Tesselation Shaders Displacement Mapping Geometry Shaders Geometry Buffer Quaternions Realistic Clothes/Hair Wind Simulations *LIGHTING*: Normal Mapping Light Maps Lens Flare Sky Box (Atmospheric Scattering) Fog Chromatic Aberration Physically Based Rendering (PBR) Image-Based Lighting (IBL) Multiple Scattering Microfacet Model for IBL Global Illumination Spherical Harmonics Light Probes Screen Space Global Illumination (SSGI) Ray Tracing Subsurface Scattering Skin Rendering Volumetric Rendering II (God Rays) Parallax Mapping Reflections Screen Space Reflections Refraction Defraction Screen Space Ambient Occlusion (SSAO) Horizon Based Ambient Occlusion (HBAO) Screen Space Directional Occlusion (SSDO) Bloom High Dynamic Range (HDR) HDR With Auto Exposure (the one used for bloom) ACES Tonemapping HDR Depth of Field (Bokeh) Color Grading *SHADOWS*: Shadows Percentage Close Filtering (PCF) Static Geometry Caching PCF Optimizations Variance Shadow Mapping (VSM) Rectilinear Texture Wrapping for Adaptive Shadow Mapping Cascaded Shadow Mapping / Parallel Split Shadow Maps *SPECIAL EFFECTS*: Transparency Order Independent Transparency Depth Peel Weighted Blending Fragment Level Sorting Rendering Many Textures (Mega Texture & Bindless Textures) Anti-Aliasing (SSAA, MSAA & TAA) DLSS Adaptive Resolution Lens Dirt Motion Blur Post-Process Warp Deferred Rendering Tiled Deferred Shading Clustered Deferred Shading Z Pre-Pass Forward+ (Clustered Forward Shading) Music: Evan King - Booty Shake Robot Evan King - Everything is Okay Evan King - Pocket Universe Evan King - Spicy Boom Evan King - Invisible Walls youtube.com/ContextSensitive contextsensitive.bandcamp.com/ Minecraft sounWhat people say. Recommended as a comprehensive checklist of graphics effects for developers looking to build their rendering portfolio.
u/mysticredditin r/GraphicsProgramming • Recommends
On “Does GPA in college matter to landing a job in computer graphics?”
u/mysticredditin r/GraphicsProgramming • Recommends
On “Getting a career in Graphics Programming”
u/mysticredditin r/GraphicsProgramming • Recommends
On “Career Pivot: from digital animator to graphics programmer, where to start?”