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#snes#raytracing#fpga

SuperRT - Realtime raytracing on the SNES (short demo)

Shironeko Labs

4.9K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.

Intermediate. Assumes working knowledge.

758K views5 years ago1 recommendation

Graphics and audioHardwareRenderingRetro computingGPUs, shaders and CUDA

Shironeko Labs demonstrates a custom homebrew expansion chip that enables real-time ray tracing on the Super Nintendo Entertainment System.

This is a short demonstration of a homebrew SNES expansion chip designed to add raytracing capabilities to the system. More technical details: youtu.be/2jee4tlakqo (video) shironekolabs.com/posts/superrt/ (text)

Why it's here

1 person recommends this

What people say. Recommended as an impressive demonstration of real-time ray tracing running on SNES hardware.

u/Lost4468in r/programming • Recommends

On “Wifi gameboy cartridge”

Reminds me of emulating the SNES on the NES (fucking crazy). Or SNES real time ray tracing.