u/corysamain r/gameenginedevs • Recommends
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#claybook#signeddistancefields#raytracing
10K subscribers • 5 videos on Hallway
Advanced. Deep dive for people who know the field.
28K views8 years ago3 recommendations
Graphics and audioGame developmentRenderingGPUs, shaders and CUDA
Sebastian Aaltonen details the GPU-based clay and fluid simulation, signed distance field modeling, and ray tracing techniques used in Claybook.
Second Order is a new Finnish indie game company formed by two ex-Ubisoft industry veterans. Their first game, Claybook, packs lots of innovative technology, including a GPU-based clay and fluid simulator, fully deformable world and characters, signed distance field modelling, and ray traced visuals. Sebastian will discuss how this technology was created, what kind of optimizations and tricks were needed to hit 60fps with the game’s ray traced visuals and simulation on current generation consoles, and how their non-standard renderer and simulation technology was integrated on top of Unreal Engine 4.What people say. Recommended as a prime example of polygon-free rendering and complex signed distance field simulation in games.
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