halflingson Hacker News • Recommends
On “Neural scene representation and rendering”
#denoising#raytracing#montecarlo
1.8M subscribers • 14 videos on Hallway
Intermediate. Assumes working knowledge.
64K views8 years ago2 recommendations
Graphics and audioAI and machine learningRenderingNeural networks and deep learningGPUs, shaders and CUDA
An explanation of NVIDIA's recurrent denoising autoencoder, which uses deep learning to clean up noisy real-time Monte Carlo ray-traced images.
The paper "Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder" is available here: research.nvidia.com/publication/interactive-reconstruction-m… The paper with the notoriously difficult "Spheres" scene: users.cg.tuwien.ac.at/zsolnai/gfx/adaptive_metropolis/ We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Andrew Melnychuk, Brian Gilman, Christian Ahlin, Christoph Jadanowski, Dave Rushton-Smith, Dennis Abts, Eric Haddad, Esa Turkulainen, Evan Breznyik, Kaben Gabriel Nanlohy, Malek Cellier, Marten Rauschenberg, Michael Albrecht, Michael Jensen, Michael Orenstein, Raul Araújo da Silva, Robin Graham, Steef, Steve Messina, Sunil Kim, Torsten Reil. patreon.com/TwoMinutePapers One-time payments: PayPal: paypal.me/TwoMinutePapers Bitcoin: 13hhmJnLEzwXgmgJN7RB6bWVdT7WkrFAHh Ethereum: 0x002BB163DfE89B7aD0712846F1a1E53ba6136b5A Music: Antarctica by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/) Artist: audionautix.com/ Thumbnail background image credit: pixabay.com/photo-2379965/ Splash screen/thumbnail design: Felícia Fehér - felicia.hu Károly Zsolnai-Fehér's links: Facebook: facebook.com/TwoMinutePapers/ Twitter: twitter.com/karoly_zsolnai Web: cg.tuwien.ac.at/~zsolnai/What people say. Recommended as a clear explanation of how deep learning denoisers enable real-time ray tracing with very few samples per pixel.
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