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Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming

555K subscribers • 54 videos on Hallway • Conference channel

YouTube
  • Recommended by 1 person: 1 on Hacker News.
  • Presented by Adam Robinson-Yu, creator of A Short Hike
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

521K views6 years ago1 recommendation

Game developmentGraphics and audioGame designGame programmingRendering

Adam Robinson-Yu shares the design, prototyping, and technical art decisions behind the development of his indie game A Short Hike.

In this 2020 GDC Virtual Talk, Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favour of a new prototype, which ultimately became A Short Hike Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Why it's here

1 person recommends this

What people say. Recommended for inspiration on solo game development and as an explanation of the game's distinctive pixelated 3D rendering style.

butzon Hacker News • Recommends

On “Ask HN: I'm quitting my job, will create a game – any advice?”

You might want to watch this for inspiration: Short Hike Post-mortem ( link to this video ) about single developer struggles. Of course, this is one of successful stories, so your mileage might (and will) vary. Give yourself tight deadlines and see if you can stick to them. Do not be afraid to bail out early, if you see that game development is not working out. I'd suggest keeping your daily job until you at least have minimal working prototype of your game and get positive feedback. As for games on mobile platforms, be prepared if you will create something new and unique - it will have dozen of clones on day three after launch.

yorakon Hacker News • Mentions

On “SpriteStack Voxel Editor”

Nice. The resulting graphics style reminds me of a Short Hike, which is a family friendly bite sized 3D adventure and exploration game. I'm not affiliated in any way, just enjoyed the game with my kid. It has a nice balance of story, challenges, and some platformer action. link Edit: IIRC the shader a Short Hike used was discussed in the GDC talk by the game's author: link to this video

annnooon Hacker News • Mentions

On “Ask HN: Non-violent video games with great stories?”

Maybe not the greatest story but definitely one of the loveliest games I've played was A Short Hike. It is a kinda short (~5-6h) feel good game in which you more or less just have to explore a holiday island and meet different other Animals The developer held a talk on the GDC how he made the game: link to this video

NortySpockon Hacker News • Mentions

On “Isometric Pixel Art”

Not the same method, but as I recall the developer of the game A Short Hike did a similar procedure - mostly to allow him to quickly draft 3D models and hide the low-poly models, artifacts, and "glitches" behind the pixel shader. link to this video GDC presentation by the developer of A Short Hike My review: a fun, calming, and enjoyable 2 hour game with a heartwarming ending.