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#ashorthike#adamrobinson-yu#unity
555K subscribers • 54 videos on Hallway • Conference channel
Intermediate. Assumes working knowledge.
521K views6 years ago1 recommendation
Game developmentGraphics and audioGame designGame programmingRendering
Adam Robinson-Yu shares the design, prototyping, and technical art decisions behind the development of his indie game A Short Hike.
In this 2020 GDC Virtual Talk, Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favour of a new prototype, which ultimately became A Short Hike Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Recommended for inspiration on solo game development and as an explanation of the game's distinctive pixelated 3D rendering style.
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