Skip to content
0:00 / 0:00

#kajiya#globalillumination#restir

New global illumination in kajiya 0.2

Tomasz Stachowiak

1.1K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Tomasz Stachowiak
  • Linked in the descriptionEmbarkStudios/kajiya
  • May be out of date. The tools, versions or practices it shows have likely moved on.

Advanced. Deep dive for people who know the field.

16K views4 years ago1 recommendation

Graphics and audioRenderingGPUs, shaders and CUDA

Tomasz Stachowiak demonstrates a new dynamic global illumination system using ReSTIR in the kajiya renderer.

A new dynamic global illumination system using lots of ReSTIR brings larger scenes, quicker response, and less noise ✨ The juicy details: github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.m…

Why it's here

1 person recommends this

What people say. Recommended as a showcase of advanced graphics rendering technology built by a highly talented engineer.

u/afopsin r/rust • Recommends

On “The release of Tiny Glade, a game built in Rust and using Bevy's ECS”

Tom is ridiculously talented. As in: if you look at all the biggest AAA studious that make big engines, they all gave a small handful of engineers who drive the tech forward. Carmack was one of the first ones. Tom could be mentioned in the same breath. Go check out his engine kajiya on GitHub. I’m sure Tiny Glade has a lot of tech that was first tried here. link to this video