u/msqrtin r/GraphicsProgramming • Recommends
On “Are there technical papers on recent Super Sampling technologies? (FSR, XeSS, UE5 Temporal Super Sampling)”
There's also a video of the talk on FSR given at last year's Siggraph: link to this video . There's also a relatively recent paper on the state of the art in TAA: http://behindthepixels.io/assets/files/TemporalAA.pdf, though UE5's implementation probably has some tricks that are not covered.
FSR and DLSS are "super-resolution" (read: upscaling) technologies, btw, not super sampling. "Super sampling" refers to taking more samples than your final image will have and averaging those -- basically "render larger picture and downscale the result". They're kind of the opposites to each other: FSR and DLSS try to draw less pixels and come up with more to speed things up, super sampling draws more pixels to co…