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#colorcycling#paletteshifting#pixelart
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Intermediate. Assumes working knowledge.
568K views9 years ago14 recommendations
Graphics and audioGame developmentRenderingRetro games and consolesCreative coding
Mark Ferrari demonstrates his techniques for creating complex background animations in 8-bit games using color cycling and palette shifting.
In this GDC 2016 talk, Terrible Toybox's Mark Ferrari discusses and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Check out our Facebook page for GDC exclusives facebook.com/GameDevelopersConference Visit our site: ubm.io/2ctNvqZWhat people say. Widely recommended as a legendary GDC talk on the artistic and technical mastery of palette cycling in retro games.
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