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#hpg2021#volumerendering#depthcompletion

HPG 2021: Day 1

High-Performance Graphics

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  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Alex Evans, NVIDIA

Advanced. Deep dive for people who know the field.

9.2K views5 years ago1 recommendation

Graphics and audioSystems programmingRenderingGPUs, shaders and CUDAPerformance and optimization

The first day of HPG 2021 features a keynote by Alex Evans on optimizing for artist happiness and several technical papers on rendering.

Timestamps: - - Sponsor Roll - - HPG 2021 Opening - - Keynote: Alex Evans (NVIDIA), Optimising for Artist Happiness - - Break - - Paper Fast Forward - - Technical Papers: High-Performance Rendering * - Hardware Adaptive High Order Interpolation for Real-Time Graphics — Daqi Lin * - Transfer-Function-Independent Acceleration Structure for Volume Rendering in Virtual Reality — Balázs Faludi, © 2021 Balázs Faludi * - Multi-Resolution Shared Representative Filtering for Real-Time Depth Completion — Yu-Ting Wu - - Diversity in High Performance Graphics with Dr. Apollo Ellis, Noshaba Cheema, Tony Baylis, Dr. Kevin Griffin, Dr. Diana Arellano, Daniel Pills, Natalie Rountree-Bell, Seth Izen

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1 person recommends this

What people say. Recommended for the keynote by Alex Evans of Dreams and LittleBigPlanet fame, alongside high-performance graphics research papers.

u/corysamain r/GraphicsProgramming • Recommends

High Performance Graphics 2021 : Day 1. Keynote by Alex Evans of Dreams/Little Big Planet fame