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Raph Levien: A Taste of GPU Compute

Jane Street

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  • Presented by Raph Levien

Advanced. Deep dive for people who know the field.

48K views6 years ago2 recommendations

Graphics and audioSystems programmingGPUs, shaders and CUDARenderingRust

Raph Levien introduces GPU compute programming and demonstrates how functional programming techniques can be applied to 2D graphics rendering.

Presented by: Raph Levien The GPU in a modern computer (desktop or mobile) has about an order of magnitude more raw general purpose computing throughput than the CPU, but is barely used except for games, machine learning, and cryptocurrency mining, largely because it’s hard to program. Getting good performance entails massive parallelism (thousands of threads) and careful attention to an explicit memory hierarchy. While GPU compute programming may seem to many like a black art, techniques from functional programming, including immutable data structures and an emphasis on associative operations (monoids) adapt very well to this space. This talk will present techniques used in piet-metal, a new 2D graphics rendering engine optimized for the modern GPU compute, and hopefully will serve as an invitation for the curious to explore this strange but powerful computing environment. Raph Levien is currently an independent researcher exploring 2D graphics, font technology, and GUI, doing most of his work in Rust. Previously he was at Google for 11 years, including on the Android UI toolkit team, mostly working on fonts and text, and before that was the maintainer of Ghostscript. He has a PhD in Computer Science from UC Berkeley, on the topic of curve design tools.

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2 people recommend this

What people say. Recommended as a fascinating look at using GPU compute shaders for high-performance 2D graphics rendering.

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A Taste of GPU Compute

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A Taste of GPU Compute 01:05:06 by **Raph Levien** (2020)