u/moschelesin r/programming • Recommends
On “Ray Tracing in Real-time Games (Jacco Bikker's dissertation) [PDF]”
#voxelconetracing#globalillumination#sparsevoxeloctree
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Advanced. Deep dive for people who know the field.
154K views15 years ago2 recommendations
Graphics and audioRenderingGPUs, shaders and CUDA
Cyril Crassin demonstrates real-time global illumination using voxel cone tracing and sparse voxel octrees.
We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low frequency illumination. It is based on a hierarchical voxel octree representation generated and updated on-the-fly from a regular scene mesh coupled with an approximate voxel cone tracing that allows a fast estimation of the visibility and incoming energy. Our approach can manage two light bounces for both Lambertian and Glossy materials at interactive framerates (25-70FPS). It exhibits an almost scene-independent performance thanks to an interactive octree voxelization scheme, hereby allowing for complex scenes and dynamic content. This technique was presented at Pacific Graphics 2011 and published in CGF: icare3d.org/research-cat/publications/interactive-indirect-i… More info in our I3D2011 Poster: maverick.inria.fr/Publications/2011/CNSGE11/ Our Siggraph 2011 presentation: maverick.inria.fr/Publications/2011/CNSGE11a/What people say. Recommended as a landmark demonstration of real-time voxel cone tracing for global illumination.
u/moschelesin r/programming • Recommends
On “Ray Tracing in Real-time Games (Jacco Bikker's dissertation) [PDF]”
u/_Friduricin r/GraphicsProgramming • Recommends
On “I made a real-time global illumination implementation using voxel cone tracing. What do you think?”
u/jringstadin r/GraphicsProgramming • Mentions
On “[Theory] Voxelized Lights?”