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The Virtual Production of The Mandalorian Season One

Industrial Light & Magic

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YouTube
  • Recommended by 2 people: 2 in engineering communities.
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

2.4M views6 years ago2 recommendations

Graphics and audioGame developmentUnity, Unreal and GodotRenderingGPUs, shaders and CUDA

Industrial Light & Magic demonstrates how they used Unreal Engine and massive LED walls to render real-time 3D environments for filming.

A behind the scenes look at the groundbreaking virtual production technology used on The Mandalorian, Season One. Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20’ high by 270-degree semicircular LED video wall and ceiling with a 75’-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. The  environments were lit and rendered from the perspective of the camera to provide parallax in real-time, as if the camera were really capturing the physical environment with accurate interactive light on the actors and practical sets, giving showrunner Jon Favreau, executive producer and director Dave Filoni, visual effects supervisor Richard Bluff, and cinematographers Greig Fraser and Barry Baz Idoine, and the episodic directors the ability to make concrete creative choices for visual effects-driven work during photography and achieve real-time in-camera composites on set. The technology and workflow required to make in-camera compositing and effects practical for on-set use combined the ingenuity of partners such as Golem Creations, Fuse, Lux Machina, Profile Studios, and ARRI together with ILM’s StageCraft virtual production filmmaking platform and ultimately the real-time interactivity of the Unreal Engine platform.

Why it's here

2 people recommend this

What people say. Recommended as a fascinating look at how real-time game engines are transforming film production.

u/anon1984in r/programming • Recommends

On “A first look at Unreal Engine 5”

A lot of Mandalorian was filmed on a virtual set using a wraparound LED screen and Unreal to generate the backgrounds in real-time. Unreal Engine has made it into the filmmaking industry in a bunch of ways already. Edit: Here’s a link to an explanation how they used it. It’s absolutely fascinating and groundbreaking in the way that blue-screen was in the 80s.

u/corysamain r/gameenginedevs • Recommends

On “Any examples of unconventional game engines use?”

link to this video