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On “Rendering a game in real time with AI”
314K subscribers • 6 videos on Hallway
Intermediate. Assumes working knowledge.
571K views2 years ago1 recommendation
Graphics and audioRenderingGPUs, shaders and CUDACreative coding
Garrett Gunnell explores how to write a post-processing shader that converts 3D game rendering into ASCII art using edge detection and brightness mapping.
To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad ASCII art has been a staple of the internet since its inception -- but today I'm wondering if we could make a shader that turns games into ASCII art, and if we can, would it even look good? Support me on Patreon! patreon.com/acerola_t Download my ReShade shader pack! github.com/GarrettGunnell/AcerolaFX/releases Socials: Twitter: twitter.com/Acerola_t Twitch: twitch.tv/acerola Discord: discord.gg/FxGQvbfm6Y Unity Code (lacking some features compared to ReShade): github.com/GarrettGunnell/Post-Processing/tree/main/Assets/A… ReShade Code: github.com/GarrettGunnell/AcerolaFX/blob/main/Shaders/Acerol… Music: Afternoon Break - Persona 3 OST In A Moment's Time - Skullgirls OST Junes Theme - Persona 4 OST During The Test - Persona 3 OST Midori Eyes - Paradise Killer OST Police Station - Persona OST With Renewed Hope, We Continue Forward - VA-11 Hall-A OST Neon District - VA-11 Hall-A OST Sandgem Town - Pokemon Diamond OST Like A Dream Come True - Persona 4 OST Color Your Night - Persona 3 OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #unity3d #graphics #shadersWhat people say. Recommended as a great overview of implementing real-time ASCII rendering and edge detection in shaders.
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