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Advanced. Deep dive for people who know the field.
48K views12 years ago2 recommendations
Graphics and audioSystems programmingRenderingGPUs, shaders and CUDAPerformance and optimization
John Carmack discusses the development of Gear VR, detailing mobile GPU optimization, latency reduction, and display hardware techniques.
Oculus CTO John Carmack discusses the Gear VR and shares development stories at Oculus Connect. Learn more about Oculus Connect: bit.ly/OculusConnect2014 Official Oculus Channels: Oculus: oculus.com/ Facebook: facebook.com/oculusvr Twitter: twitter.com/oculus Instagram: instagram.com/oculusvrWhat people say. Highly recommended for its deep, fascinating insights into mobile GPU optimization and VR rendering techniques.
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