u/corysamain r/GraphicsProgramming • Recommends
#physicallybasedrendering#brdf#shading
Physics and Math of Shading | SIGGRAPH Courses
64K subscribers • 12 videos on Hallway
- Recommended by 2 people: 2 in engineering communities.
- A classic. People kept recommending it from 2016 to 2026.
- Presented by Naty Hoffman, 2K Games
- Linked in the descriptionPaper on dl.acm.org
Intermediate. Assumes working knowledge.
110K views10 years ago2 recommendations
Graphics and audioRenderingGPUs, shaders and CUDA
Naty Hoffman introduces the physical principles and mathematical models underlying physically based shading in computer graphics.
Physically based shading models are increasingly important in both film and game production. In this talk, Naty Hoffman (2K Games) provides an introduction to the topic, describing the underlying physics and showing how it relates to the mathematical models used for shading. This talk is an excerpt from the Physically Based Shading in Theory and Practice course at SIGGRAPH 2015. PRESENTER Naty Hoffman, 2K Games LEARN MORE COURSE WEBSITE: blog.selfshadow.com/publications/s2015-shading-course/ ACM DIGITAL LIBRARY: dl.acm.org/doi/10.1145/2776880.2787670 ACM SIGGRAPH: siggraph.org/Why it's here
2 people recommend thisWhat people say. Engineers point newcomers here for a classic, highly recommended introduction to physically based rendering and shading math.
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