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I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0

I3D Symposium

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  • Recommended by 2 people: 2 in engineering communities.
  • Presented by David Erler, graphics engineer at The Forge
  • Linked in the descriptionConfettiFX/The-Forge

Advanced. Deep dive for people who know the field.

3.4K views2 years ago2 recommendations

Graphics and audioSystems programmingRenderingGPUs, shaders and CUDA

David Erler presents the design and implementation of Triangle Visibility Buffer 2.0, focusing on GPU-driven rendering optimizations.

Industry talk from The Forge, by David Erler and Wolfgang Engel. More information: i3dsymposium.org/2024/sponsored-talks.html#TheForgeInteracti… Source code and slides are available at: github.com/ConfettiFX/The-Forge conffx.com/I3D-VisibilityBuffer2.pptx ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2024 was held in Philadelphia, PA, USA, from 8 to 10 of May, 2024 i3dsymposium.org/2024/ Introduction Talk by David Erler Q&A

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2 people recommend this

What people say. Shared as a highly technical industry talk on modern visibility buffer techniques for high-performance rendering.

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