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#n64#n64brew#open-world

How I Built an Open-World Engine for the N64

James Lambert

86K subscribers • 3 videos on Hallway

YouTube

Advanced. Deep dive for people who know the field.

552K views7 months ago1 recommendation

Game developmentSystems programmingBuilding a game engineRetro games and consolesRendering

James Lambert explains how he designed and built a custom open-world engine for the Nintendo 64 with zero loading screens.

I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware. You can download it here github.com/lambertjamesd/n64brew2025/releases Here is the team that helped me work on this. Pyroxene: x.com/pyrox3ne Caitlin G Cooke: cgcooke.itch.io/ terzdesign Kælin: betadynast.bandcamp.com/ I will be using these same techniques in my ongoing project. If you want to support this work and follow the development journey, you can find me on Patreon: patreon.com/JamesLambert

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What people say. Recommended as an impressive demonstration of overcoming Nintendo 64 hardware limitations to build an open-world engine.

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How I Built an Open-World Engine for the N64