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#pathtracing#pathguiding#quake

Real-Time Path Tracing with Markov Chain Path Guiding: Quake Gameplay and Comparison

Lucas Alber

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  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Lucas Alber
  • Linked in the descriptionDOI 10.1145/3728296

Advanced. Deep dive for people who know the field.

2.6K views1 year ago1 recommendation

Graphics and audioRenderingGPUs, shaders and CUDA

Lucas Alber demonstrates real-time path tracing in Quake using a novel Markov Chain Path Guiding algorithm.

This video showcases Markov Chain Path Guiding to render Quake. Everything is purely path-traced in real-time, including the single-scattered fog. Uncompressed video files: drive.google.com/drive/folders/1qcgMkbaV2Rcr4avUpCLJavNZ_I0w… The map is ad_tears from Arcane Dimensions (moddb.com/mods/arcane-dimensions). More information can be found here: lalber.org/2025/04/markov-chain-path-guiding/ The original paper: Lucas Alber, Johannes Hanika, and Carsten Dachsbacher. 2025. Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering. Proc. ACM Comput. Graph. Interact. Tech. 8, 1, Article 15 (May 2025), 18 pages. doi.org/10.1145/3728296

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1 person recommends this

What people say. Recommended as an impressive real-time demonstration of a novel path guiding algorithm applied to Quake.

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