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#zelda#decompilation#gameboyadvance

Why a God Can't Play A Link to the Past

Skawo

94K subscribers • 1 video on Hallway

YouTube

Intermediate. Assumes working knowledge.

156K views1 year ago1 recommendation

Game developmentGame programmingReverse engineeringRetro games and consoles

Skawo analyzes the code and save data structures of Zelda games to explain a game-breaking limitation.

The moral of the story is, uh... use save states, I guess. Credits: @SailorLoonie for bringing this matter to my attention! @RoadrunnerWMC and @Meatball132 for beta-ing this video. Resources used: The Minish Cap decompilation github.com/zeldaret/tmc The Zelda Minish Cap Save Editor github.com/minishmaker/save-editor The Zelda ALttP Save Editor github.com/LemonBoy/savezelda-gba Music timestamps: Zonai Shrine Completion (Zelda: Tears of the Kingdom) Team Rocket Planning (Pokemon Anime) E. Gadd's theme (Luigi's Mansion) Questioning, Moderato (Ace Attorney: Dual Destinies) Phantom Ganon Battle (Zelda: Wind Waker) St. Peanutsburg East Pine District (Yokai Watch 3) Questioning, Allegro (Ace Attorney: Dual Destinies) Minish Forest Theme (Zelda: Minish Cap) Kakariko Village (Zelda: Echoes of Wisdom) Lavender Town (Pokemon RGBY) The Cliff That Time Forgot (Earthbound) ======================= Join this channel to get access to perks: youtube.com/channel/UColqqqGEOAuzeD8Zt5Y67FQ/join #essay #linktothepast #gba #nintendo #capcom #programming

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1 person recommends this

What people say. Recommended for its interesting analysis of retro game save data structures and decompiled code.

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Why a God Can't Play A Link to the Past