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#zelda#decompilation#gameboyadvance
Why a God Can't Play A Link to the Past
Skawo
94K subscribers • 1 video on Hallway
- Recommended by 1 person: 1 on Lobsters.
- Linked in the descriptionzeldaret/tmcminishmaker/save-editorLemonBoy/savezelda-gba
Intermediate. Assumes working knowledge.
156K views1 year ago1 recommendation
Game developmentGame programmingReverse engineeringRetro games and consoles
Skawo analyzes the code and save data structures of Zelda games to explain a game-breaking limitation.
The moral of the story is, uh... use save states, I guess. Credits: @SailorLoonie for bringing this matter to my attention! @RoadrunnerWMC and @Meatball132 for beta-ing this video. Resources used: The Minish Cap decompilation github.com/zeldaret/tmc The Zelda Minish Cap Save Editor github.com/minishmaker/save-editor The Zelda ALttP Save Editor github.com/LemonBoy/savezelda-gba Music timestamps: Zonai Shrine Completion (Zelda: Tears of the Kingdom) Team Rocket Planning (Pokemon Anime) E. Gadd's theme (Luigi's Mansion) Questioning, Moderato (Ace Attorney: Dual Destinies) Phantom Ganon Battle (Zelda: Wind Waker) St. Peanutsburg East Pine District (Yokai Watch 3) Questioning, Allegro (Ace Attorney: Dual Destinies) Minish Forest Theme (Zelda: Minish Cap) Kakariko Village (Zelda: Echoes of Wisdom) Lavender Town (Pokemon RGBY) The Cliff That Time Forgot (Earthbound) ======================= Join this channel to get access to perks: youtube.com/channel/UColqqqGEOAuzeD8Zt5Y67FQ/join #essay #linktothepast #gba #nintendo #capcom #programmingWhy it's here
1 person recommends thisWhat people say. Recommended for its interesting analysis of retro game save data structures and decompiled code.