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#spore#willwright#proceduralgeneration
507 subscribers • 1 video on Hallway
Intermediate. Assumes working knowledge.
64K views6 years ago1 recommendation
Game developmentGraphics and audioGame programmingGame designRendering
Will Wright demonstrates Spore at GDC 2005 and discusses how procedural generation and algorithmic solutions can solve the scaling challenges of game content.
Original Video Description: Will Wright talking at the 2005 Game Developer's Conference about 'Spore', which looks like it could possibly be the best video game ever. gdcvault.com/play/1019981/The-Future-of-Content-(English Source Videos: archive.org/details/2005_GDC_-_Will_Wright_SPORE_Reveal_-_Ca… archive.org/details/2005-gdc-will-wright-spore-demonstration… archive.org/details/2005-will-wright-keynote-spore-screen-on… I tried to fix up this video as best as I could. Unfortunately the game sections were recorded off of a projector screen so it's pretty blown out. Original Videos (Dead Links): video.google.com/videoplay?docid=8372603330420559198 video.google.com/videoplay?docid=-775656482294094003What people say. Highly recommended for its visionary look at procedural generation and its influence on game design and development.
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