u/kocsis1davidin r/GraphicsProgramming • Recommends
On “Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..”
Intermediate. Assumes working knowledge.
127K views5 years ago3 recommendations
Graphics and audioGame developmentRenderingGPUs, shaders and CUDAGame programming
The Cherno explains the theory and implementation of bloom post-processing, focusing on modern downsampling and upsampling techniques.
Become smarter in 5 minutes by signing up for free today: cen.yt/mbthecherno - Thanks to Morning Brew for sponsoring today’s video! ❤️ Patreon ► patreon.com/thecherno Instagram ► instagram.com/thecherno Twitter ► twitter.com/thecherno Discord ► discord.gg/thecherno Thumbnail was rendered in Hazel. SOURCES: 📈 An example of CRT bloom (this video shows two types of bloom!): youtu.be/wgHQVowZBm4 📈 Learn OpenGL Bloom tutorial: learnopengl.com/Advanced-Lighting/Bloom 📈 Sascha Willems Vulkan examples: github.com/SaschaWillems/Vulkan 📈 Next Generation Post Processing In Call of Duty: Advanced Warfare: iryoku.com/next-generation-post-processing-in-call-of-duty-a… 📈 Unity's bloom shader: github.com/Unity-Technologies/Graphics/blob/master/com.unity… TIMESTAMPS: - What is bloom? - Creating bloom in Photoshop - Bloom tutorials - How bloom works in Unity - Bloom in Call of Duty: Advanced Warfare - Bloom in Hazel This video is sponsored by Morning Brew. #HazelWhat people say. Highly recommended for understanding modern bloom implementation and post-processing pipelines.
u/kocsis1davidin r/GraphicsProgramming • Recommends
On “Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..”
u/SolarisBravoin r/GraphicsProgramming • Recommends
On “Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..”
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On “First graphics project in vulkan”
u/tadeohin r/gameenginedevs • Mentions