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#raytracing#opengl#glsl

"No! Euclid!" GPU Ray Tracer gets an upgrade!

CNLohr

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  • Linked in the descriptioncnlohr/noeuclid

Advanced. Deep dive for people who know the field.

320K views12 years ago1 recommendation

Graphics and audioSystems programmingRenderingGPUs, shaders and CUDA

CNLohr demonstrates updates to a custom non-Euclidean GPU-based ray tracer written in C++ and GLSL.

I've been working on my non-euclidean GPU-based ray tracer, and made a lot of progress. I've been adding a multitidue of features and it's now available on github. I've only been compiling it for Linux, but it might work in Windows, though I can't really test that. github.com/cnlohr/noeuclid

Why it's here

1 person recommends this

What people say. Shared as an example of a rendering engine that goes beyond simple portal-based non-Euclidean illusions.

Moments people linked to

u/sypwnin r/programming • Recommends

On “NonEuclidean - a NonEuclidean rendering engine for Windows, written in C++ OpenGL (video linked at top of README is pretty interesting)”

Yeah, it's just portals. This engine goes much further with the concept.
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