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On “Playstation Architecture: A Practical Analysis”
#playstation1#affinetexturemapping#sub-pixelprecision
942K subscribers • 8 videos on Hallway
Intermediate. Assumes working knowledge.
2.2M views6 years ago1 recommendation
Graphics and audioGame developmentRenderingRetro games and consolesGame programming
Modern Vintage Gamer explains how the lack of perspective-correct texture mapping and sub-pixel vertex precision caused the PS1's iconic visual jitter.
Every wondered why the Sony PlayStation 1 graphics were warped, or why they jittered and wobbled around - especially compared to the Nintendo 64? In this video we take a look at the cause and how they could have been avoided. ► Consider supporting me - patreon.com/ModernVintageGamer Social Media Links : ► Check me out on Facebook : facebook.com/ModernVintageGamer ► BandCamp : modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : player.fm/series/the-real-mvp ► Follow me on Twitter : twitter.com/ModernVintageG #PlayStation #AffineTextures #SubPrecisionPixelsWhat people say. Highly recommended for its clear, accessible explanation of the hardware limitations behind early 3D console graphics.
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