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#playstation1#affinetexturemapping#sub-pixelprecision

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

Modern Vintage Gamer

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Intermediate. Assumes working knowledge.

2.2M views6 years ago1 recommendation

Graphics and audioGame developmentRenderingRetro games and consolesGame programming

Modern Vintage Gamer explains how the lack of perspective-correct texture mapping and sub-pixel vertex precision caused the PS1's iconic visual jitter.

Every wondered why the Sony PlayStation 1 graphics were warped, or why they jittered and wobbled around - especially compared to the Nintendo 64? In this video we take a look at the cause and how they could have been avoided. ► Consider supporting me - patreon.com/ModernVintageGamer Social Media Links : ► Check me out on Facebook : facebook.com/ModernVintageGamer ► BandCamp : modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : player.fm/series/the-real-mvp ► Follow me on Twitter : twitter.com/ModernVintageG #PlayStation #AffineTextures #SubPrecisionPixels

Why it's here

1 person recommends this

What people say. Highly recommended for its clear, accessible explanation of the hardware limitations behind early 3D console graphics.

newswasboringon Hacker News • Recommends

On “Playstation Architecture: A Practical Analysis”

On the same note, I discovered this1 yesterday. An explanation of why things looked a warped in PS1 games. The explanation actually blew my mind. I had heard the term zbuffer before but didn't really know what it did. 1 link to this video

noisem4keron Hacker News • Mentions

On “The Polygons of Doom: PSX”

It seems so. A recent video about the graphical quirks of the PlayStation: Why PlayStation 1 Graphics Warped and Wobbled so much link to this video

aaaaaaaaaaabon Hacker News • Mentions

On “Don’t starve, Diablo – Parallax 7 (2016)”

The PlayStation didn't have perspective-correct texture mapping despite having a real 3D rendering pipeline: link to this video

notafraudsteron Hacker News • Mentions

On “What has changed with video games over the last 25 years, and what has not”

> After all, could you really, badly, critic a 30’s movie because it is not shoot in HD? 1930s films did "shoot in HD". Most films were either 16mm or 35mm, both of which have more than enough fidelity to represent video at 1080p or higher without loss of quality. Here's a copy of Wizard of Oz on 4K UHD: link A more realistic take is could you criticize 1920s films for not shooting with sound, and the answer is yes, absolutely. Films went from almost entirely silent to almost entirely talkies in roughly 3 years because of massive, unprecedented, and immediate commercial pressure to do so. Audiences ate up even mediocre talkies and shunned silent works now considered classics. The only reas…

codetrotteron Hacker News • Mentions

On “Show HN: Tiny PS1-like Renderer in 500 lines”

> The texture popping of the PS1 I could never make sense of but it became an aesthetic of the era. The Truth About PS1 Graphics link Why PlayStation 1 Graphics Warped and Wobbled so much link to this video