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#nes#emulator#opengl

Automatic 3Dification of Nintendo games: The glEnd() of Zelda

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  • Recommended by 1 person: 1 on Lobsters.
  • Presented by Tom Murphy VII, computer scientist
  • May be out of date. Uploaded 10 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

436K views10 years ago1 recommendation

Graphics and audioGame developmentRenderingRetro games and consoles

Tom Murphy VII explains how he built an emulator that automatically renders classic 2D NES games in 3D using OpenGL.

In this project for SIGBOVIK 2016, I try to make an emulator that can play classic NES games in three dimensional first-person view. I pretend it's because I think Ocarina of Time is beloved for being 3D, and so try to give the 3D treatment to the original Legend of Zelda. But really, Ocarina of Time is a great game, and clumsy 3D is unplayable. I give a bit of tutorial about how the NES and this technique work, and explain how we can use science to automate it. A sidebar of my NES AI work; see: youtu.be/xOCurBYI_gY youtu.be/YGJHR9Ovszs youtu.be/Q-WgQcnessA SIGBOVIK: sigbovik.org/2016 Project homepage (research paper, buggy source code): tom7.org/zelda/

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1 person recommends this

What people say. Recommended as a highly creative and entertaining project demonstrating emulator hacking and 3D graphics reconstruction.

calvinon Lobsters • Recommends

Automatic 3Dification of Nintendo games: The glEnd() of Zelda